This animation is set in 1893 and we first meet our hero, Sherman, working on his plans for a flying machine. There are lots of visual clues which show us when the film is set. All seems pretty straightforward until we see some strange creatures spying on Sherman. As the story moves on it seems that Aliens were responsible for all major inventions throughout history. The aliens implant Sherman with the knowledge to create his flying machine. His perseverance was worth it in the end!
Writing Ideas for 'Wing It'
Invent your own flying machine and label it, before writing instructions on how it works.
Write the dialogue between the aliens.
Write a description of his machine, of his workshop or one of the aliens.
Write a non-chronological report about famous inventions or a biography of a famous inventor.
Re-write the story as a recount from Sherman's point of view or from the alien's point of view.
Write a newspaper story about the great 'flying machine' and Sherman, inspired by the image at the end of the animation.
Tabula Rasa means 'Blank Slate'. We see a robot in a sparse, alien, post apocalyptic landscape. In this animation the robot sacrifices himself in order to let the plant get the sun. The small plant flourishes and becomes a ‘magnificent’ tree.
Ideas for Tabula Rasa
Write vivid descriptions of this alien world.
Discuss why the robot is doing this. What makes him do it?
Write the story from 1st person or 3rd person point of view.
How does the robot get to this point in the story? What happened prior to us meeting him for the first time? Is he the only thing left alive on Earth?
The Planets12 different planets each with its own unique atmosphere and inhabitants. Planet 1 – Tribal Discovery. Filled with ‘cute’ aliens this planet would soon become annoying. Planet 2 – Endless repetition – a planet where all the inhabitants live the daily grind perpetually. Planet 3 – All is calm, but maybe we are being lulled into a false sense of security? The aliens start to eject from the pipes, as they land with a plop they grow into beautiful flowers. Planet 4 – Danger Lever high, technological takeover on planet 4. Robots inhabit this alien. They seem really happy and loving. Planet 5 – Underwater evolution discovered. Millions of tiny amoeba like creatures are multiplying under the sea. Their photoluminescence creates an interesting landscape. Planet 6 – Volatile – the aliens on this planet just can’t agree. Planet 7 – Utopian Disturbance. Cloven animals wandering around a bit and eating grass, maybe the most boring of the planets. Planet 8 – inedible danger – where the vegetation bites back! Planet 9 – Reckless – retro game characters live on planet 9 – superheroes who love to show off their ‘super’ powers. Planet 10 – Missing, undiscovered. The scariest inhabitants of any planet. Dead aliens Planet 11 – Avoid – The aliens on this planet are crazed. They run and run and run, just for the fun of it. Planet 12 – Home – under attack. The aliens here seem resigned to the end. So resigned they have decided to put it into a song.
Writing Ideas for The Planets
Write descriptions for each planet as if you are an astronaut landing on them.
Write descriptions of the alien life forms.
Write dialogues between you and the aliens or between the aliens.
Create holiday brochure entries for each planet.
Discuss and write a set of rules for the argumentative aliens on planet 6.
Write a narrative set on any of the planets describing how they survive there and escape (if needed)
Create your own planets with different setting and characters – these characters could then interact with each other.
Write poems based on the song at the end. Think about rhyme, structure etc